I think I have a pretty good idea of how I want the hips to look and how the deformations may look after I rig it.  Annoying things about this character are that her body looks fleshy in the manga but her body is like purely mechanical in that ghetto 90’s cyberpunk sort of way under her clothes.  Anyway, laid in some deeper lines for the legs, obliques, and back.  I’m wondering if I should even bother creating new smoothed out pieces of geometry after I have the body mapped out, or if I should just texture this piece as an already constructed whole.  Hmmmm…